GDC 2014: SMI Powers Sony's PS4 Eye Tracking Demo

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March 21, 2014
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GDC 2014: SMI Powers Sony's PS4 Eye Tracking Demo

TELTOW, Germany and SAN FRANCISCO, March 21, 2014 /PRNewswire/ --

    "Infamous: Second Son" game demo for PS4 developed by the Sony Magic Lab innovation
hub uses SensoMotoric Instruments (SMI) RED-oem eye tracker for gaze based interaction.

    At GDC 2014, Sony demoed a special version of their "Infamous: Second Son" PS4 game
using eye tracking technology developed by SensoMotoric Instruments (SMI)
[http://www.smivision.com/oem-eye-tracking/index.html ] of Germany, a world leader in eye
and gaze tracking for over 20 years. With the contact free SMI RED-oem eye tracking
technology [http://www.smivision.com/oem-eye-tracking/products/red-oem/index.html ],
players can naturally and smoothly interact to employ eye gaze as an aiming, panning and
selection mechanism. "Infamous" is the first gaze controlled game developed by the Sony
Magic Lab innovation hub. The Lab has already given birth to the PlayStation Move Motion
Controller, the EyeToy camera and most recently the DualShock 4 Controller. In November
last year Sony Magic Lab announced that they are working on new gaze interaction concepts
for PS4.

    Click here to watch a live demo of "Infamous: Second Son" at GDC 2014:
http://www.youtube.com/watch?v=kKYr9MaZw3I&hd=1

    SMI's flexible RED-oem platform and powerful Software Development Kit (SDK)
[http://www.smivision.com/oem-eye-tracking/products/red-oem/index.html ] allows enterprise
customers and OEMs to easily integrate remote eye tracking into their own applications and
products. The RED-oem eye tracker provides accurate gaze, pupil and position information
over a large range of head movement for the game players.

    In January, SMI already revealed the next generation of eye control technology for
OEMs, for games and consumer applications. The SMI RED-n eye tracking platform
[http://www.smivision.com/oem-eye-tracking/products/red-n/index.html ] delivers
unprecedented robustness and accuracy for monitor sizes up to 28", and free head movements
in a range more than four times larger compared to the current market available
technology. With dramatically reduced thickness, the RED-n hardware components can be
integrated into almost any device such as tablets, laptops and monitors or can been used
as an externally attached eye tracking accessory.

    Christian Villwock, Director of SMI's OEM Solutions Business: "It's exciting to see
SMI eye tracking used in the Infamous: Second Son PS4 game and how natural it feels for
the gamer. We are proud that global players like Sony rely on our long-term experience in
eye tracking technology. We have listened to their requirements over the past couple of
years and our next generation platform, the RED-n, outperforms earlier eye tracking
solutions in all relevant dimensions while meeting mass market cost and form factor need."

    Learn more about SensoMotoric Instruments (SMI) at http://www.smivision.com
Contact SMI: Stefanie Gehrke, Marcom Manager, stefanie.gehrke@smi.de , +49(0
)172-3808-537

       
        SMI on Facebook: http://www.facebook.com/smieyetracking
        SMI on Twitter: http://www.twitter.com/smieyetracking
        SMI on Flickr: http://www.flickr.com/smieyetracking
        SMI on YouTube: http://www.youtube.com/smieyetracking
        SMI on Google+: http://gplus.to/smieyetracking

SensoMotoric Instruments GmbH

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