Said By Light Vash
Q: Does the "E" in ASE really stand for enterprises?
Said By §ü®f¡ñG_p¡kÄ©Hü
Q: What's your opinion of ducks?
Said By Light Vash
A: I think they're weird..
Q: Aren't llamas like camels or something?
Said By Light Vash
Yeah, I think you're a pervert.
A: Better in which way? Better looking? Yes.
Q: "I tie a rope around my penis and jump from a tree. Don't you wanna grow up to be just like me?"
Said By Light Vash
A: I just do.
Q: Is math anyone's strong suit here?
Said By §ü®f¡ñG_p¡kÄ©Hü
Q: How fast does one die after slitting their jugular?
Said By Pancakes
What English class are you taking? I know that Pre-AP Honors English, as well as Honors English are hard classes for those who think English is easy. It's not all writing assignments, grammar, and spelling. That's not even 25% of what we do in an Honor's Class. The analyziation of literature is the hard part, as well as taking a piece of a story, say, two or three paragraphs, that you've never read before and showing how it proves a theme, or universal meaning by using textual evidence, stylistic devices, etc... Plus we take the most minute details and over-analyze them to death. Some one could open a door in a book and it would be 'a symbol of how humans are prone to war' or something equally off the wall.
A: Because they're illegal.
A2: No. But I read subtitles that way.
Q: What drug would you do, if you were to do any at all?
Said By Tweak The Uber Bitch
Q: Does anyone actually read source code? Like you would read a book?
Quote
<pre>#include "NW_I0_GENERIC"
#include "x0_i0_position"
#include "X0_I0_CORPSES"
#include "taggiver"
float DISTANCE_MOLECULAR = 0.5;
// Returns the location approximately, a step behind the caller.
// Useful for putting the "corpse" placeable.
location GetBloodLocation(object oTarget);
// Returns the location approximately, a step behind the caller.
// Useful for putting the "corpse" placeable.
location GetBloodLocation(object oTarget)
{
float fDir = GetFacing(oTarget);
float fAngleOpposite = GetOppositeDirection(fDir);
return GenerateNewLocation(oTarget, DISTANCE_MOLECULAR, fAngleOpposite, fDir);
}
void main()
{
object oKiller = GetLastKiller();
object oItem = GetFirstItemInInventory(OBJECT_SELF);
location lCreature = GetLocation(OBJECT_SELF);
location lBlood = GetBloodLocation(OBJECT_SELF);
GiveXPToCreature(oKiller, 29);
object oWeapon1 = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, OBJECT_SELF);
object oWeapon2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, OBJECT_SELF);
object oCreatureArea = GetArea(OBJECT_SELF);
if (GetLocalInt(OBJECT_SELF, "PETRIFIED") == 0)
{
SetIsDestroyable(FALSE, FALSE, FALSE);
ExecuteScript("back2basics2", OBJECT_SELF);
if (GetLocalInt(OBJECT_SELF, "CORPSE") == 1)
{
// create a blood pool
object oBlood = CreateObject(OBJECT_TYPE_PLACEABLE, "rag_cadaver", lCreature, FALSE);
LootInventory(OBJECT_SELF, oBlood);
LootInventorySlots2(OBJECT_SELF, oBlood, TRUE);
if (GetLocalInt(OBJECT_SELF, "BLEED") == 1)
{
effect eVFX = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
}
}
}
else
{
SetIsDestroyable(FALSE, FALSE, FALSE);
}
}</pre>
I know... and it's utter bullshit. Teachers just have to accept that sometimes, there is no symbolism. Color contrasts aren't deliberate. The author's adjectival choice isn't based on the fucking vowel sounds either! ARGGGHHH! *dies*Said By Pancakes
What English class are you taking? I know that Pre-AP Honors English, as well as Honors English are hard classes for those who think English is easy. It's not all writing assignments, grammar, and spelling. That's not even 25% of what we do in an Honor's Class. The analyziation of literature is the hard part, as well as taking a piece of a story, say, two or three paragraphs, that you've never read before and showing how it proves a theme, or universal meaning by using textual evidence, stylistic devices, etc... Plus we take the most minute details and over-analyze them to death. Some one could open a door in a book and it would be 'a symbol of how humans are prone to war' or something equally off the wall.
Said By Pancakes
Q: What drug would you do, if you were to do any at all?
Said By Tweak The Uber Bitch
Q: If you could pierce anything on your body, what would you pierce?
Said By §ü®f¡ñG_p¡kÄ©Hü
A: Ehhhmm...... yes , actually. But it's a stylised form of it.
Quote
<pre>#include "NW_I0_GENERIC"
#include "x0_i0_position"
#include "X0_I0_CORPSES"
#include "taggiver"
float DISTANCE_MOLECULAR = 0.5;
// Returns the location approximately, a step behind the caller.
// Useful for putting the "corpse" placeable.
location GetBloodLocation(object oTarget);
// Returns the location approximately, a step behind the caller.
// Useful for putting the "corpse" placeable.
location GetBloodLocation(object oTarget)
{
float fDir = GetFacing(oTarget);
float fAngleOpposite = GetOppositeDirection(fDir);
return GenerateNewLocation(oTarget, DISTANCE_MOLECULAR, fAngleOpposite, fDir);
}
void main()
{
object oKiller = GetLastKiller();
object oItem = GetFirstItemInInventory(OBJECT_SELF);
location lCreature = GetLocation(OBJECT_SELF);
location lBlood = GetBloodLocation(OBJECT_SELF);
GiveXPToCreature(oKiller, 29);
object oWeapon1 = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, OBJECT_SELF);
object oWeapon2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, OBJECT_SELF);
object oCreatureArea = GetArea(OBJECT_SELF);
if (GetLocalInt(OBJECT_SELF, "PETRIFIED") == 0)
{
SetIsDestroyable(FALSE, FALSE, FALSE);
ExecuteScript("back2basics2", OBJECT_SELF);
if (GetLocalInt(OBJECT_SELF, "CORPSE") == 1)
{
// create a blood pool
object oBlood = CreateObject(OBJECT_TYPE_PLACEABLE, "rag_cadaver", lCreature, FALSE);
LootInventory(OBJECT_SELF, oBlood);
LootInventorySlots2(OBJECT_SELF, oBlood, TRUE);
if (GetLocalInt(OBJECT_SELF, "BLEED") == 1)
{
effect eVFX = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, OBJECT_SELF);
}
}
}
else
{
SetIsDestroyable(FALSE, FALSE, FALSE);
}
}</pre>
Said By §ü®f¡ñG_p¡kÄ©Hü
Said By Tweak The Uber Bitch
Q: If you could pierce anything on your body, what would you pierce?
A3: My ear. Did it yesterday. ^^
Said By §ü®f¡ñG_p¡kÄ©Hü
Q: Is anything in life underrated?
Said By Light Vash
Q: Does the word "wont" really have an apostrophe? I think it does so can someone tell me why?